Resident Evil Resistance October Update - Resident Evil Resistance Update Today comes with New Items and Challenges, Check Resident Evil Resistance Patch Notes Here

Updated: Oct 01,2020 08:25 GMT

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Resident Evil Resistance October Update - Great News for the Resident Evil Resistance Players. Capcom has revealed the Resident Evil Resistance October Update. The new Resident Evil Resistance October Update adds new items and challenges for the players. Earlier Resident Evil Resistance September update came with cosmetic items and game improvements. resident evil resistance update today will be more exciting for the players and also the players can unlock resident evil resistance update October items. Here in this article, you can find the complete resident evil resistance patch notes along with the resident evil resistance tips to win the game. 

Resident Evil Resistance Updates

Resident evil Resistance adds two maps along with bonus equipment and cosmetics to unlock. The entire Resident Evil Resistance updates, Resident evil Resistance patch notes are given below. The Resident Evil Resistance October 1 updates come with new items and challenges. 

Resident Evil Resistance October Update

Resident Evil Resistance is Capcom's asymmetrical survival horror game that has gained a lot of popularity since its launch. A new patch update was recently introduced by developers that introduces a number of changes to the different characters and brings tonnes of new features to the multiplayer game.

Resident Evil Resistance Patch Notes - October

Cosmetics

  • Added 5 new weapon skins

  • Added 35 new Survivor skins

  • Added 10 new Survivor gestures

  • Added 30 new sprays

  • Added 10 new creature skins

  • Added 4 new zombie gestures

Survivor Weapons

  • The new RAI-DEN weapon can now be purchased from the Armory in areas 2 and 3

Creatures

  • A new creature, the Ne-α, has been added. It can be spawned by using the new Ne-α skill card

Skill Cards

  • Added the Decoy skill card. Places a harmless trap to trick Survivors

  • Added the Shock Trap skill card. Places a trap that shocks nearby Survivors when triggered. Causes temporary paralysis.

  • Added the Flashbang Mine skill card. Places a trap that emits a blinding flash when triggered. Temporarily blinds nearby Survivors and blurs their vision afterwards

  • Added the Enhancer – Invincible skill card. Equips a launcher which fires darts that grant creatures temporary invincibility

  • Added the V-ACT Zombie skill card. Spawns a zombie buffed with Berserker, Regen, Energy Leech, and Infection. Interrupts Bio Energy recharge for a short duration

  • Added the Reclamation Anchor skill card. Deploys a device which projects energy tethers to nearby creatures, recharging Bio Energy if they are killed. Lasts until disabled

  • Added the Energy Leech Rifle skill card. Equips a rifle that deals a small amount of damage and recharges Bio Energy

  • Added the Remote Regen Mod skill card. While in hand, restores a small amount of health to creatures when they are controlled.

  • Added the Remove Limiter skill card. Immediately decrease Ultimate Skill cooldown by a certain amount.Interrupts Bio Energy recharge for a long duration.

  • Added the Ne-α skill card. Spawns a Ne-α that has an auto targeting ranged attack. (controllable)

  • Added the Ne-α – Infectious skill card. Spawns a Ne-α that has an auto targeting ranged attack and emits infectious gas. (controllable)

  • Added the Barrier skill card. Raises a protective barrier in place that blocks all Survivor projectiles and firearm attacks except for the flmethrower

  • Added the Supply Zombie skill card. Spawns a Supply Zombie that is immediately marked on the Survivors’ map. (controllable)

  • Added the Deception skill card. Makes all cameras look as if they are currently being used by the Mastermind

  • Added the Umbrella Reserves skill card. When used, this card transforms into a random powerful skill card. Interrupts Bio Energy recharge for a short duration

System Changes

  • Increased the Equipment Point limit for all characters
  • Adjusted ranks at which additional skill cards are unlocked such that all skill cards are obtained by rank 20

Annette

  • Added the new Ambush area 2 exclusive card for Annette. Spawns a zombie without expending any Bio Energy. (controllable)

  • Added the new Licker – Regen Aura area 3 exclusive card for Annette. Spawns a Licker with a regeneration aura that shares its buff effects.

Daniel

  • Added the new Synchronize Mod area 2 exclusive card for Daniel. While in hand, up to 4 creatures in view will move in sync with the creature being controlled.

  • Added the new Remote Shell area 3 exclusive card for Daniel. Spawns a zombie with all creature buff effects and greatly increased attack power and health. Does not act unless controlled. Cannot be killed while inactive.

  • The Unnatural Selection skill variant now also increases damage dealt by the Ne-α’s Tentacle Spear.

Alex

  • Added the new Contagion area 2 exclusive card for Alex. Makes infected Survivors vomit. This deals damage, but also lowers their Infection Rate. Damage dealt scales with Infection Rate, but will not defeat Survivors.

  • Added the new Detonator Mod area 3 exclusive card for Alex. While in hand, all explosive traps detonate immediately after being spawned.

Spencer

  • Added the new Omniscience area 2 exclusive card for Spencer. When used, this card transforms into a random Exclusive Card that belongs to another Mastermind.

  • Added the new Reroute area 3 exclusive card for Spencer. Switches out the active Bio Core. The cost of this card decreases as fewer Bio Cores remain.

Nicholai

  • Added the new Auto Shield Mod area 2 exclusive card for Nicholai. While in hand, newly equipped on-camera weapons will gain an electromagnetic shield for a set duration.

  • Added the new Tactical Shields area 3 exclusive card for Nicholai.All cameras gain an electromagnetic shield.Interrupts Bio Energy recharge for a set duration.

  • The Watchdog skill variant now includes the Ne-α amongst the creatures it can randomly deploy.

  • Adjustments and Fixes (coming soon):

Martin

  • Lengthened the cooldown of Flash Baton’s “Shockwave” skill variant.

  • Resolved an issue where the damage reduction effects of Sapper’s “EOD Suit” skill variant would remain applied indefinitely if Martin was in the process of disarming a trap when the Survivors advanced to the next area.

Daniel

  • Resolved an issue where the Tyrant would become unresponsive if attacked while performing certain actions.

Spencer

  • Increased the rate at which cards’ Bio Energy cost decreases when using Bioactivation’s “Paracelsus Generator” skill variant.

Nicholai

  • Adjusted the odds at which various creatures are randomly spawned when using Firearms Specialist’s “Watchdog” skill variant.

  • Reduced the damage dealt by the Nemesis’s Exterminate ability when using Bioweapon: Nemesis’s “Extermination” skill variant.

Survivors

  • Increased the ammo consumed per reloaded shot for the W-870.

System Changes

  • Resolved an issue where it was not possible to disarm traps placed on inclines and multi-leveled surfaces.

  • Other minor changes and adjustments.

Resident Evil Resistance September Update

Since its launch in April, Capcom has been quite busy with Resident Evil Resistance, bringing more cosmetic items and game improvements on a monthly basis. After receiving a massive update in August that brought these and some remixed maps, it was quite a shock to announce a new update only three days into the month.

Resident Evil Resistance Tips

Players who wish succeed in the Resident Evil Resistance game can check the tips. Folllowing the Resident Evil Resistance Tips will help you to win thee game.

Choose the Mian Character in the resident evil resistance

Resistance offers a range of characters to choose from, each of which within the course of a match can play a valuable role. To optimise your effectiveness with that particular character, it is important to pick a character and understand how they are used to  played.

Understand Good Tream Compostion in Resident Evil Resistance

First, it is important to known ideal team when discussing team composition. Each class type will consist of an optimum, so 1 Damage, 1 Support, 1 Defense and then an extra member of a given class. 

Know where the key items are located

One of Resistance's more interesting aspects is that the map is relatively stagnant between matches. Key items and other significant tools do not change the location of their spawn between two matches.

Resident Evil Resistance October Update - FAQ

1. What are the new cosmetics in Resident Evil Resistance October Update?
  • Added 5 new weapon skins

  • Added 35 new Survivor skins

  • Added 10 new Survivor gestures

  • Added 30 new sprays

  • Added 10 new creature skins

  • Added 4 new zombie gestures


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