Medieval Dynasty Patch Notes: Get Medieval Dynasty Patch Notes Update Details Here

Updated: Oct 17,2020 11:11 GMT

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Medieval Dynasty Patch Notes - The RPG Medieval Dynasty received a new update today. Check out what the developers have improved and which bugs have been fixed on October 14. The Medieval Dynasty Update 0.1.2.4 is now available for all PC players. Medieval Dynasty Patch Notes were initially released earlier this year that was published by the Toplitz production and developed by Toplitz Productions, Render CubeToplitz Productions, Render Cube. Scroll down to read more about medieval dynasty patch notes, medieval dynasty update from this article.

Medieval Dynasty Patch Notes

The ability to control collection efficiency of clay, silt, rock and limestone in Excavation Shed. The ability to maintain collection efficiency of stone, salt and iron in Mine. The ability to maintain production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge. Medieval Dynasty no longer lets you flirt around your mother. A fix has been introduced as part of Update 1.07, which also addresses other issues. Medieval Dynasty's Update 1.07 patch notes also mention fixes for the inability to fertilize fields after harvesting crops. Players can now adjust the field of view and will need to own a house for women to accept marriage proposals.

Medieval Dynasty Patch Notes Update 

The RPG Medieval Dynasty received a new update today. Check out what the developers have improved and which bugs have been fixed on October 14. The Medieval Dynasty Update 0.1.2.4 is now available for all PC players. The update contains additions, updates and minor bug fixes.

New items have been added to vendors.

  • Russian language.
  • French language.
  • Italian language.
  • Portuguese language.
  • Portuguese (Brazil) language.
  • Japanese language.
  • Czech language.
  • Turkish language.
  • Ukrainian language.
  • Added "Delete", "End", "Home" etc. to key bindings.
  • Barrels for salting in Hunting Lodge I and Fishing Hut I.
  • The possibility of producing salted fish and dried fish in a Fishing Hut.
  • The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut.
  • The possibility of producing salted meat and dried meat in a Hunting Lodge.
  • The ability to control collection efficiency of clay, silt, rock and limestone in Excavation Shed.
  • The ability to control collection efficiency of rock, salt and iron in Mine.
  • The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
  • The possibility of producing planks in a Woodshed.
  • The ability to control the production efficiency of logs, sticks, firewood and plank in Woodshed.
  • Option in Game Settings for changing quick slots steering from QWERTY to AZERTY

Fixed

  • Optimization of map loading time.
  • Various quest fixes.
  • Knife position for female hunters while skinning animals.
  • Torch position for patrolling female NPCs.
  • Numerous spots in refreshing the production status of items.
  • Generic quests reward after loading the game.
  • Coins have a condition other than 100% and don't stack.
  • Quest goal with assigning peasants to work doesn't update on objective start.
  • Age update for NPCs.
  • NPCs getting stuck in sitting or sleeping states – should happen less often.
  • Cauldron crafting animations.
  • Stove crafting animation.
  • Player position when preparing at the stove.
  • Torch condition restoring on equip.
  • Missing flax seeds in vendors' inventory.
  • An invalid number of resources produced by NPCs when more than one item is being created.
  • Not all vendors had something to offer.
  • The issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
  • Tutorial card about changing seasons shows on load.
  • Taking side quest of the same type that is already in journal results in search from the journal being replaced by the new one.
  • Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
  • Field management slot's seeds don't update after confirming changes.
  • Sometimes hunters teleported near the centre of the map.
  • An issue where NPCs were unable to get close to some workbenches.
  • An issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
  • Technology requirements for the bucket – Changed 5000 points to 3500 points.
  • The issue that caused a crash when many animals that were surrounded by buildings tried to flee from Player.
  • Quest goal for flirting can't be done if Player already has a wife.
  • NPCs could turn towards Player while sitting or sleeping.
  • Restoring the condition of items in a chest when loading saved game.
  • Doubled scheme for creating Roasted Meat in a Tavern II.
  • Son doesn't come home after the "BOY" quest.
  • Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
  • Restoring the default keybinds doesn't work after restarting the game.
  • The number of items sometimes displays fractional values in the transfer/drop/craft window.
  • Items without the Freshness parameter don't show a price during the transaction.

Updated

  • Changed Night howl quest so that it always gives some gold for completing it.
  • Pig and piglet are sitting animations so that they no longer stick out of the hovel.
  • Reduced consumption of stamina while running.
  • Reduced consumption of stamina in inspector mode.
  • Vendors now have a random number of items.
  • Resource and Food Storage capacities have been increased.
  • Hunting lodge produces random mushrooms depending on the season.
  • Gender-specific dialogues. May not be relevant in all languages.
  • Polish translation updated.
  • German translation updated.
  • Spanish translation updated.
  • Production's "Work Power" slider for each profession in building's details in the Management tab.
  • Production of firewood in Woodshed consumes logs.
  • Set immortality for NPCs from non-player villages – temporary.
  • She restored missing original NPCs in neighbour villages – temporary.
  • Some building modules have new resource costs (require planks).
  • The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
  • Doubled the number of resources producing from farm animals by NPC.
  • Spears range reduced by 30%.
  • Crossbow range increased x1.5 times.
  • Crossbow damage increased from 55 to 70.
  • Bow damage increased from 25 to 35.
  • Recurve Bow damage reduced from 50 to 45.
  • Longbow damage increased from 45 to 55.
  • Wooden Spear damage reduced from 25 to 15.
  • Stone Spear damage reduced from 50 to 30.
  • Iron Spear damage reduced from 75 to 50.
  • Wooden Spear durability has been increased from 3 to 4 uses.
  • Stone Spear durability has been increased from 6 to 8 uses.
  • Iron Spear durability has been increased from 12 to 16 uses.
  • Wisent and Bear hp has been increased x2 times.
  • Villagers eat food according to nutritional value: the more excellent nutritional value, the higher priority. If the nutritional value is the same, the food of lower condition is chosen.
  • Wood value is now visible in item details.
  • Lowered Dynasty Reputation limits for next inhabitants.
  • Logic optimization when loading NPCs.
  • Clearing side quests that are completed or failed after changing season.
  • Compass look.

Medieval Dynasty Patch Notes - FAQ

1. What are the new Medieval Dynasty Patch Notes Update? 

The RPG Medieval Dynasty received a new update today. Check out what the developers have improved and which bugs have been fixed on October 14. The Medieval Dynasty Update 0.1.2.4 is now available for all PC players. The update contains additions, updates and minor bug fixes.


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