LOL Patch Notes 11.1: Check Out the Latest Updates of League Of Legends Patch Notes 11.1, Season 11 Release Date

LOL Patch Notes 11.1: Know LOL Patch Notes 11.1 contains all the latest updates that have been made to the game and League of Legends is one of the world’s most popular games, with over 115 million users. LOL Patch Notes 11.1 contains all significant changes made to the game in the last update. League of Legends is a MOBA with 154 champions. For every update, the Patch Notes plays a crucial role in letting players keep track of changes. You can get the entire LOL Patch Notes 11.1 here. Read this article for all the info on 11.1 Patch Notes and all the significant changes!

by Suganya Vedham | Updated Jan 15, 2021

LOL Patch Notes 11.1: Check Out the Latest Updates of League Of Legends Patch Notes 11.1, Season 11 Release Date

League of Legends Patch Notes.

League of Legends developed by Riot Games is 5v5 MOBA game. The latest update and League of Legends patch notes has some significant changes to the game. The LOL 11.1 Patch notes will help players learn and understand all the updates that have been made to the game. The new season 11 has started, so LOL season 11 Patch Notes is essential for the players to get acquainted with all the new content. So scroll down to get the entire LOL Patch Notes 11.1 in this article

LOL Season 11 Patch Notes.

Give below is the entire League Of Legends Patch Notes for season 11

Champion Changes

Fiddlesticks

  • W – Bountiful Harvest

  • Cooldown: 9/8.5/8/7.5/7 seconds to 10/9.5/9/8.5/8 seconds

Gnar

  • Q – Boulder Toss

  • Base damage: 5/45/85/125/165 to 25/70/115/160/205

  • Slow: 15/20/25/30/35 per cent for two seconds to 30/35/40/45/50 per cent for two seconds

  • E – Crunch

  • Range: 600 to 675

  • E – Hop

  • Attack speed duration: Four seconds to six seconds

Karma

  • E – Inspire

  • Shield: 80/110/140/170/200 (+50 per cent AP) to 80/120/160/200/240 (+50 per cent AP)

Master Yi

  • Q – Alpha Strike

  • Cooldown: 18/17/16/15/14 seconds to 18/17.5/17/16.5/16 seconds

Pantheon

  • Health regen: 10 to nine

  • W – Shield Vault

  • Empowered AD scaling: 135 to 165 per cent to 120 to 165 per cent

Qiyana

  • Health growth: 8.5 to nine

  • Attack damage: 64 to 66

Ryze

  • Q – Overload

  • Cost: 40 mana to 40/38/36/34/32 mana

Xayah

  • E – Bladecaller

  • Cooldown: 12/11/10/9/8 seconds to 10/9.5/9/8.5/8 seconds

  • Cost: 40 mana to 30 mana

Yasuo

  • AD growth: 3.2 to 2.2

  • Passive – Way of the Wanderer

  • Intent bonus crit strike chance: 100 per cent to 150 per cent

  • Intent excess AD conversion: One per cent crit strike converts to 0.5 AD to one per cent crit strike converts to 0.4 AD

Yone

  • AD growth: Three to two

  • Passive – Way of the Hunter

  • Intent bonus crit strike chance: 100 per cent to 150 per cent

  • Intent excess AD conversion: One per cent crit strike converts to 0.5 AD to one per cent crit strike converts to 0.4 AD

  • Champion base stat cleanup

  • Base AD, armour, MR, mana: Rounded to the nearest one

  • Base health and mana regen: Rounded to the nearest 0.1 or 0.25

  • AD/MR/armour growth: Rounded to the nearest 0.01. Except for Vel’Koz’s AD growth, which is 3.142

  • Mana regen growth: Rounded to the nearest 0.1

Items

  • Archangel’s Staff

  • Build path: Tear of the Goddess and Sapphire Crystal and Needlessly Large Rod and 1m000 gold to Tear of the Goddess and Amplifying Tome and Needlessly Large Rod and 915 gold.

  • Ability power: 60 to 65 (this applies to Seraph’s Embrace as well)

  • AWE AP percentage from mana: Three per cent to two per cent

  • Ionian Boots of Lucidty

  • Ability haste: 15 to 20

  • Manamune

  • Total cost: 2,600 to 2,900

  • Build path: Tear of the Goddess and Caulfield’s Warhammer and Sapphire Crystal to Tear of the Goddess and Caulfield’s Warhammer and Long Sword (stats unchanged)

  • AWE AD per centage from mana: Two per cent to 2.5 per cent (continues to Muramana)

  • Muramana.

  • Shock AD percentage from mana: Four per cent to 2.5 per cent.

  • Shock is no longer limited to physical damage spells.

  • Runaan’s Hurricane.

  • Attack damage: Removed.

  • Wind’s Fury bolt damage: 40 to 70 per cent total AD (level 1 to 18) to 40 per cent total AD

  • Build path: Pickaxe and Zeal and Dagger and 1,025 gold to Dagger and Zeal and. Dagger and 850 gold.

  • Total cost: 3,400 gold to 2,500 gold.

  • Shurelya’s Battlesong.

  • Movement speed: 40 per cent (decays over four seconds) to 60 per cent (decays over four seconds).

  • Duskblade of Draktharr.

  • Nightstalker damage: 100 (+30 per cent bonus AD) to 65 (+25 per cent bonus AD).

  • Attack damage: 55 to 60.

  • Draktharr’s Shadowcarver (OrnnuUpgrade) attack damage: 70 to 75.

  • Prowler’s Claw.

  • Sandswipe damage: 100 (+30 per cent bonus AD) to 65 (+25 per cent bonus AD).

  • Ability haste: 10 to 20.

  • Sandshrike’s Claw (Ornn upgrade) ability Haste: 15 to 25.

  • Sandshrike’s Claw (Ornn upgrade) attack Damage: 80 to 75 (this item incorrectly had five more AD than it should have, bringing it in line with other Ornn upgrades)

  • Hextech Rocketbelt.

  • Ability power: 80 to 90.

  • Health: 250 to 350.

  • Supersonic damage: 175 to 250 to 125.

  • Upgraded Aeropack (Ornn upgrade) ability Power: 110 to 120.

  • Upgraded Aeropack (Ornn upgrade) health: 350 to 450.

  • Night Harvester.

  • Ability power: 80 to 90.

  • Health: 250 to 300.

  • Soulrend damage: 125 to 200 to 125.

  • Vespertide (Ornn upgrade) ability Power: 110 to 120.

  • Vespertide (Ornn upgrade) health: 350 to 400.

  • Trinity Force.

  • Attack damage: 35 to 25.

  • Ability haste: 10 to 20.

  • Infinity Force (Ornn upgrade) attack damage: 45 to 35.

  • Infinity Force (Ornn upgrade) ability haste: 15 to 25.

  • Goredrinker.

  • Thirsting slash damage: 110 per cent AD to 100 per cent AD.

  • Thirsting slash health: 20 per cent AD (+12 per cent missing health) to 25 per cent AD (+12 per cent missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions).

  • Stridebreaker.

  • Attack damage: 50 to 45.

  • Ability haste: 10 to 20.

  • Halting slash damage: 110 per cent AD to 100 per cent AD.

  • Dreamshatter (Ornn upgrade) attack damage: 60 to 55.

  • Dreamshatter (Ornn upgrade) ability haste: 15 to 25.

  • Grievous Wounds.

  • Duration that all items apply grievous wounds: Two seconds to three seconds.

In-game chat/shop updates

  • Riot has improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected.

  • Text editing works with mouse clicks for cursor positioning and drag selection

  • Items displayed in the shop build tree are now vertically centered.

  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold.

  • At the same time, pressing O and P no longer places the shop into an OP state where the scoreboard and shop overlap each other.

  • Many bug fixes and performance improvements.

11.1 buffs

  • Amumu: -5 per cent damage dealt with Normal.

  • Hecarim: -10 per cent damage is taken to +5 per cent damage dealt and -10 per cent damage taken.

  • Kayle: -5 per cent damage dealt and +6 per cent damage is taken to -5 per cent damage dealt and +3 per cent damage taken.

  • Kha’Zix: +8 per cent damage dealt and -8 per cent damage is taken to +8 per cent damage dealt and -10 per cent damage taken.

  • Kled: -5 per cent damage taken to +5 per cent damage dealt and -5 per cent damage taken.

  • Qiyana: +10 per cent damage dealt and -10 per cent damage is taken to +10 per cent damage dealt and -15 per cent damage taken.

  • Rumble: Normal to -5 per cent damage taken.

  • Ryze: +3 per cent damage dealt and +5 per cent damage is taken and +5 per cent damage dealt and -10 per cent damage taken.

  • Sejuani: -8 per cent damage taken to +5 per cent damage dealt and -8 per cent damage taken.

  • Shaco: Normal to +5 per cent damage dealt.

  • Sion: -8 per cent damage dealt and +8 per cent damage taken to -8 per cent damage dealt and +5 per cent damage is taken.

  • Tahm Kench: -5 per cent damage taken to +5 per cent damage dealt and -5 per cent damage taken.

  • Teemo: -15 per cent damage dealt and +10 per cent damage taken to -10 per cent damage dealt and +10 per cent damage taken.

  • Veigar: -8 per cent damage dealt and +5 per cent damage taken to -5 per cent damage dealt and +5 per cent damage taken.

  • Volibear: Normal to -5 per cent damage taken.

11.1 nerfs

  • Anivia: -5 per cent damage taken to Normal.

  • Ashe: -5 per cent damage dealt to -5 per cent damage dealt and +5 per cent damage taken.

  • Ivern: Normal to -5 per cent damage dealt.

  • Janna: +5 per cent damage taken, -10 per cent Healing, and -10 per cent shielding to -5 per cent damage dealt, +5 per cent damage taken, -10 per cent Healing, and -10 per cent shielding.

  • Kindred: +10 per cent damage dealt and -5 per cent damage taken to +5 per cent damage dealt and -5 per cent damage taken.

  • Lucian: +5 per cent damage dealt to +3 per cent damage dealt.

  • Miss Fortune: -8 per cent damage dealt and +5 per cent damage taken to -8 per cent damage dealt and +8 per cent damage taken

  • Pantheon: +5 per cent damage dealt to Normal.

  • Rek’Sai: +10 per cent damage dealt and -15 per cent damage taken to +10 per cent damage dealt and -12 per cent damage taken.

  • Rengar: +5 per cent damage dealt and -10 per cent damage taken to +5 per cent damage dealt and -8 per cent damage taken

  • Shyvana: +5 per cent damage dealt and -5 per cent damage taken to -5 per cent damage taken.

  • Tristana: +5 per cent damage dealt to Normal.

  • Warwick: +5 per cent damage dealt and -8 per cent damage taken to +5 per cent damage dealt and -5per cent damage taken.

  • Yone: +5 per cent damage dealt and -5 per cent damage taken to +3 per cent damage. dealt and -5 per cent damage taken.

  • Yuumi: +5 per cent damage dealt to +3 per cent damage dealt.

Bug fixes and quality of life changes

  • League client: Fixed ember timer leaks in Profiles and Login

  • League client: Improved reliability in Champ Select, end game screen, Honor, and Friends list

  • League client: Fixed emote panel memory leak.

  • League client: Fixed visual bug with chroma purchases in Champ Select.

  • League client: Fixed an issue that caused the rune page editor to lock up.

  • League client: Fixed a memory leak for mission celebrations.

  • Aphelios no longer gains bonus mana when he swaps his weapons.

  • Kayle’s W – Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice.

  • Passive cooldowns for Banshee’s Veil, Eclipse, Luden’s Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter.

  • Goredrinker’s and Stridebreaker’s passive’s cooldowns no longer ignore ability haste.

  • Gnar’s basic attacks properly apply W – Hyper stacks when his Rage bar is full.

  • Zoe’s E – Sleepy Trouble Bubble now properly activates Imperial Mandate’s Coordinated Fire.

  • Morgana’s W – Tormented Shadow now properly deals additional damage to small jungle monsters.

  • Talon’s Q – Noxian Diplomacy now properly grants a mana charge to Talon when he’s equipped with Tear of the Goddess.

  • Shock damage from Ezreal’s Muramana empowered Q – Mystic shot now properly only hits enemies once.

  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat.

  • Brand’s E – Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them.

  • Ornn’s R – Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears.

  • Upcoming skins and chromas.

Skins

  • Marauder Kled

  • Marauder Kalista

  • Marauder Xin Zhao

  • Warden Quinn

  • Warden Gragas

Chromas

  • Marauder Kled

  • Marauder Kalista

  • Marauder Xin Zhao

  • Warden Quinn

  • Warden Gragas

League of Legend Codes | How many People Play League of Legends

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

LOL Patch Notes 11.1: FAQs

1. Is League of Legends free to play?

Yes, League Of Legends is free-to-play. 

2. How many users does League of Legends have?

League of Legends has around 115 million users.

3. How much revenue does League of Legends generate?

League of Legends generates annual revenue of $1.9 billion.

4. Who is the developer of League of Legends?

League of Legends is developed by Garena.

5. How many Champions does League of Legends have?

League of Legends has 154 champions.

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