Apex Legends Chaos Theory Collection Event Patch Notes, Tasks, Event Skins, and Update

Apex Legends Chaos Theory Collection Event Patch Notes are out, and fans are excited about the changes and the special event is set to kick off on March 9, 2021, and so users can prepare for it through the Apex Legends Chaos Theory Collection Event Patch Notes. The Chaos Theory collection event has loads of new content and significant gameplay changes.

by Vishwesh Rajan P | Updated Mar 05, 2021 09:02 AM

Apex Legends Chaos Theory Collection Event Patch Notes, Tasks, Event Skins, and Update

Apex Legends Chaos Theory Collection Event

The special event is centred around Caustic with a new Town Takeover at the Water Treatment Plant. The plant is now the new Caustic Treatment that will house four gold loot items locked in cages. Players have to drain the toxic fluid from the centre of the facility, but there is a price to pay though. If you are not quick enough then it is game over. Apart from this, there are a variety of new skins and a brand new game mode. Read on to know more about Apex Legends Chaos Theory Collection Event and Patch Notes. 

Apex Legends Chaos Theory Patch Notes



  • Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.

  • Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → to 12hp.

Dev note: Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armour instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.


  • Removed Low Profile

Dev Note: Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.


  • Removed 15% faster heal item usage while in Dome of Protection.


  • Increased Black Hole cooldown from 2 minutes to 3 minutes


  • Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.


  • Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).


  • Explosives damage Amped Cover normally, instead of inflicting 200 damage.

  • Explosives damage Sheila normally, instead of inflicting 175 damage.

Dev Note: Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn't necessary, as it turns out, so we're removing increased damage from grenades against Amped Cover and Sheila.


Weapon Optics

  • All gold AR and LMG default optics updated to 2x Bruiser.


  • Pellet damage decreased from 13 → 11. The fire rate increased from 1.0 → to 1.1.

Dev Note: The goal of these changes is to place this weapon’s identity between the fast fire EVA-8 and the heavy-hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential to limit the amount of two pumps players experience on the receiving end.


  •  +1 bullet to every magazine size, including the base.


  • Increased hip-fire spread.

Dev Note: The burst damage from the Hemlok's hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates Hemlok’s close quarters’ damage spikes that felt bad on the receiving end.


  • Kings Canyon Loot - we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away. 

    • The wooden shacks across the map should have a few more pieces each, and generally, be a little higher quality. 

    • Spotted Lake has been reduced to Medium Quality from High.

    • Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be on the ship.

    • Caustic Treatment has more loot than Water Treatment, and it remains High Quality.

  • Locked Weapon Optic Swapping - For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight.  This does not apply to the Kraber sniper rifle.

  • Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.

  • Assists and Knocks have been added to your squad’s banners and will show at the end of a match.

  • Club names now appear on Match Summary and Champion screen if all players are part of the same club. 

  • Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.

  • Badge Progress - for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.

  • Ping My Deathbox - While respawning on a drop ship, you can now ping your death box to help locate it easier. 

  • Gold Backpack - Players being revived by a gold backpack will have a crackle of energy—based on the tier of armour they wear—while the revive is taking place. They will also display the armour heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.

  • Players on PC can now go back to the title screen from the lobby to allow switching of data centres without restarting the game.

  • Added numbers to the Advanced Look Controls. This should help people experiment and easily revert to their favourite settings.

  • When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.

  • Inspect Weapon - Since the Survival Slot took its button on the controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on a PC.



  • Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up


  • Wraith players can no longer cancel Into the Void by jumping at a wall

  • The New Skydive Emote will now work with Legendary Skins


  • Fixed a bug that was causing Nox Gas to flicker for some players affected by it


  • Repeatedly using the same jump pad no longer disables double-jumps

  • Players are no longer allowed to “glide” along a wall after using the jump pad


  • Crypto’s animation to bring out his Drone is no longer skippable by throwing a hold spray

  • Crypto can no longer teleport to a replicator

  • Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone


  • Fixed a few areas Loba could teleport into that would get her stuck


  • Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus


  • Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory

  • Using a zip line after a Gravity Lift will no longer increase accuracy


  • Motherload will now damage and destroy jump pads

  • When under a small enclosure, players will no longer be pushed out after using Motherload

  • Players can no longer double their grenades after looting a dead Fuse’s death box


  • Dropping and picking up the Mastiff will no longer cause it to be reloaded

3030 Repeater

  • Dropping and picking up the 30-30 will no longer cause it to be reloaded

  • 30-30 will now have spread deviation when ADS firing and jumping


  • Fixed a bug preventing Steam users from sending friend requests to each other

  • Usernames now update when a user swaps between the Origin Client to the Steam Client

  • Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform

  • That’s all for now. See you in the Arena, Legends.

Apex Legends On Switch

On March 9th, along with the Chaos Theory Event, Apex Legends will be launching on Switch. The new version will also support cross-platform play and will have full parity with other versions of the game. Since the launch is a few weeks after the start of Season 8, Switch players will be provided with 30 free levels on the Season 8 Battle Pass. Switch users will also be provided with double XP for the first two weeks after launch. They will also be getting a free Legendary Pathfinder skin for booting the game between the game’s launch and the end of Season 8 (May 4th, 2021).

Apex Legends Chaos Theory Collection Event Trailer

The Apex Legends Chaos Theory Collection Event Trailer dropped yesterday. In the trailer, we get a glimpse of the Caustic Town Takeover and witness Caustic in all his glory. Even though the event seems to glorify the legend, Caustic has actually received a few nerfs this patch. If you haven’t caught the trailer yet, you can watch it below,

Apex Legends Chaos Theory Collection Event Inclusions, Skins and Event Date

The Chaos Theory Collection event will launch on March 9, 2021, and will go on until March 23, 2021. The highlight of the event is the Caustic Town Takeover which changes the  Water Treatment plant into Caustic’s stronghold filled with golden loot. The event will also have a new takeover called the Ring Fury where one or more Ring Flares will appear on the map within the current ring. Players caught will take damage equal to that of the current round’s Ring. As part of the takeover, Heat Shields are being introduced. These are throwables that can be used to avoid damage taken from Ring Flares. Matchmaking is also undergoing some tweaks. Players can now solo queue against teams of three.

As for skins, the Collection Event has loads of new unlockables. The rewards track comes with exciting cosmetics like the Legendary Kraber and Eva-8 Weapon Skins. Players can earn 1,000 points per day just by completing daily challenges. Completing Stretch Challenges will earn players four unique badges. But the crown jewel is the introduction of the brand new set of 24, event limited skins. They will be available for purchase until the event is over. Collecting all 24 items will unlock the Bangalore Heirloom set.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Apex Legends Chaos Theory Collection Event Patch Notes - FAQs

1. When is the Apex Legends Chaos Theory Collection Event starting?

The event is beginning on March 9, 2021.

2. When is Apex Legends releasing for Switch?

Apex Legends will be made available for Switch users from March 9, 2021.

3. When did Apex Legends releasing?

Apex Legends released on February 4, 2019. 

4. Who are the developers of Apex Legends?

Apex Legends is developed by Respawn Entertainment and Panic Button Games. 

5. When is the Chaos Theory Collection Event coming to an end?

The event will end on March 24, 2021.